👻 Ghostkeeper Maze 3D — Cozy Halloween Maze Adventure
Find three little spirits, borrow some moonlight, and bring everybody home. Ghostkeeper Maze 3D is a first-person Halloween maze game created for Crazy 3D. Explore stone corridors, gather three pumpkin lantern spirits and a brass key, then open the moon gate. Twelve nights and a daily maze offer quiet exploration with a map and a friendly ghost guide.
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The game interface is available in English and Simplified Chinese.

A peaceful night out 🎃
- 12 reproducible adventures, from 7×7 to 15×15 grids, plus a date-based 11×11 daily maze.
- First-person walls, depth-tested sprites, distance fog, moonlight, and a lantern glow.
- An exploration map, optional full atlas, and a guide to remaining objectives.
- Shortest-walk targets, local completion records, optional sound, and reduced-motion support.
- No enemies, chase scenes, jump scares, timer, or lives.
How to bring everyone home
Walk onto each pumpkin lantern to rescue its spirit, collect the brass key, and enter the moon gate. All three spirits and the key are required. Finding the gate early simply leaves it closed.
Movement follows the maze grid. Walking to an adjacent open cell counts as one step; turning 90 degrees in place does not. The shortest-walk target includes every collectible and the exit, not just the shortest path to the gate.
| Night | Grid including border walls | Target steps |
|---|---|---|
| 1 | 7×7 | 16 |
| 2 / 3 / 4 | 9×9 | 32 / 34 / 40 |
| 5 / 6 / 7 | 11×11 | 60 / 54 / 48 |
| 8 / 9 / 10 | 13×13 | 94 / 76 / 84 |
| 11 / 12 | 15×15 | 102 / 104 |
Controls
| Action | Keyboard | Touch / mouse |
|---|---|---|
| Forward / backward | W or ↑ / S or ↓ | Forward / back buttons |
| Turn left / right | A or ← / D or → | Turn buttons |
| Open the atlas | M | Map |
| Ask the ghost guide | H | Ghost |
| Select night / restart / share | Tab and Enter | Header buttons |
Hold an on-screen movement button to repeat it. No pointer lock, dragging, or physical keyboard is required.
Maps, guidance, and records
The small map reveals nearby corridors as you explore. Opening the full atlas records one help use for that adventure; reopening it adds none. Each ghost-guide request adds one help use and finds a legal route to the nearest missing item, then the exit. It is a local navigation aid, not a promise of the globally shortest collection order. The route disappears after a pickup.
Help never blocks completion. Best records prefer fewer help uses first, then fewer steps. An assisted shortcut therefore cannot overwrite an existing unassisted record. Completed-night records and preferences are saved locally; unfinished positions are not restored.
Share night 1 through night 12, or an exact daily date. Daily generation uses UTC and preserves the chosen date.
FAQ
Are the mazes finishable? The generator creates connected mazes. Tests execute full winning routes for all twelve campaign nights; the daily uses the same connected construction.
Does the 3D view need WebGL? The perspective scene uses a Canvas 2D raycaster. It projects wall intersections and depth-tested sprites without requiring WebGL.
Can I explore slowly? Yes. There is no threat or countdown, and the atlas and guide remain available.
What about accessibility? Reduced motion removes camera interpolation and decorative movement. Text, inventory counts, and status messages help, but the visual Canvas world is not a complete screen-reader navigation interface.
See the game

Watch the 24-second introduction · Download the captioned MP4. This silent visual tour is assembled from actual game screenshots, not a continuous gameplay recording. The screenshots and video show captured interface states and may predate later visual refinements.
🎃 More moonlit adventures
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Ready for one more little adventure? Play free online: Ghostkeeper Maze 3D
















































